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12 Game Reviews

I really like the idea of using short term memory to remember a path and follow it. It reminds me a lot of a mario galaxy level, where there's a flash of light that illuminates the completely dark level level and then for a few seconds its dark before another flash. The difference to this being that you can still move while its dark. I think the waiting when the thunder happens breaks the game feel. Its also a bit sad that you can only see a very small part of the level when the thunder strikes, and there's not a lot of obstacles so you basically just go forward. I think it would be better to have a bigger part of the level illuminated and actually have a maze, and also being able to move all the time. So the player will go blind for a few seconds, then lightning strucks and you can see the level for a seconds and have to remember it. If you want to keep the pathdrawing, maybe lightning could struck while the mouse is moving, just before the end of the path? So that theres no waiting time and a better flow.
I think there was a bug that prevented the lightning from happening sometimes. Also I got the tutorial-screen when I started the game the second time.
I like the artstyle of the menu, but then the game itself is completely different, it doesn't really fit together.

I really like the cute artstyle and the premise, but I basically rage quit at level 3. The first two are very easy and then the third is too hard. The difficulty rises too fast. And I can't really explain why, but the movement doesn't feel satisfying and like a skateboard. It feels more like sliding than rolling I think?
It reminds me of the "worlds hardest game", so if you wanted to make it really difficult, than you succeeded :D

Fun little game! Reminds me of doodle jump.
I died many times and only got to 107m as a highscore. I'm not entirely sure whats the problem, but I think its a combination of the camera being too high, the character jumping too high and falling too fast. I can barely see where I'm headed, but I have to be fast cause otherwise I just fall down again. With the current settings it feels like I do better if the random level fits my movement, but it should be based on skill, right? I like the idea of only being able to go left or right, but I feel like the level doesn't really fit that. I think it would help a lot if there were no walls on the left and right, and instead a loop so if you go to the left offscreen you would appear on the right again.
I love the artstyle and music though!

Relieable responds:

Thank you for your feedback! When we started the game we took into account the problems you have listed, but after the play test we decided to develope the game the way it is right now. Nevertheless we are thankful for your review and we will consider it in further improvement. We will also test your suggestion about the camera being too high!

Female

Joined on 6/26/21

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